Documentation / CurvesUE
Unreal Engine · Documentation

CurvesUE

A curve-based color grading workflow for Unreal Engine with real-time preview, independent color channels, interpolation modes and reusable LUT baking.

Version 1.0.0UE 5.7+Editor tool
Documentation

Overview

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CurvesUE - Grading Curves Tool

Version 1.0.0

© 2026 ExpTools. All Rights Reserved.

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Documentation

Overview

CurvesUE provides a professional curve-based color grading workflow for Unreal Engine, similar to industry-standard tools like photography editing software

Documentation

Quick Start

  1. Enable the plugin: Edit > Plugins > Search "CurvesUE" > Enable
  2. Restart Unreal Engine
  3. Open the tool: Window > Grading Curves Tool
  4. Click on the graph to add control points
  5. Drag points to adjust colors
  6. Click RED, GREEN, BLUE to switch channels
  7. Click BAKE LUT to save your color grade as an asset
Documentation

Key Features

  • Real-time color grading preview
  • Independent Red, Green, Blue, and Master curves
  • Smooth and Linear interpolation modes
  • Export to reusable LUT assets
  • Seamless editor integration
Documentation

System Requirements

  • Unreal Engine 5.7 or later
  • Windows
Documentation

Installation

The plugin is automatically installed from the Unreal Engine Marketplace.

No manual installation required.

Documentation

Minimum Example

  1. Open any level
  2. Window > Grading Curves Tool
  3. Click on the center of the graph
  4. Drag the point up to brighten midtones
  5. See changes in real-time in the viewport
Documentation

Technical Notes

  • Preview uses a 256x1 1D LUT updated in real-time
  • Baked LUTs use standard 16x16x16 3D format (256x16 unwrapped)
  • Compatible with all Unreal post-process features
  • Editor only tool; use baked LUTs for runtime
Documentation

Common Issues

Issue: Changes not visible

Fix: Ensure viewport has "Show > Post Processing" enabled

Issue: Tool window won't open

Fix: Window > Load Layout > Default Editor Layout

Documentation

Workflow Tips

  • Start with the Master curve for overall contrast
  • Use subtle adjustments for natural results
  • Switch to Smooth mode (SMT) for organic looks
  • Bake to LUT for best performance in final projects
  • Name your LUTs descriptively (e.g., LUT_Cinematic_Warm)
Documentation

Version History

v1.0.0 (2026)

  • Initial release
  • Real-time curve editor
  • Multi-channel color grading
  • LUT baking
  • Smooth/Linear interpolation

Thank you for using CurvesUE!