Documentation / CurvesUE
Unreal Engine · Documentation

CurvesUE

A curve-based color grading workflow for Unreal Engine with real-time preview, independent color channels, interpolation modes and reusable LUT baking.

Version 1.0.0UE 5.7+Editor tool
Overview

Photography-style grading curves inside Unreal.

CurvesUE provides a professional curve-based grading workflow similar to familiar photography-editing tools, but integrated directly into Unreal Editor.

Quick start

From installation to a baked LUT

  1. Enable the plugin from Edit > Plugins by searching for CurvesUE.
  2. Restart Unreal Engine.
  3. Open Window > Grading Curves Tool.
  4. Click the graph to add control points.
  5. Drag points to adjust the grade.
  6. Switch between RED, GREEN and BLUE channels as needed.
  7. Use BAKE LUT to save the result as an asset.
Key features

Real-time curve editing and LUT export

Real-time previewViewport updates while you edit the curves.
Independent channelsRed, Green, Blue and Master curves.
InterpolationSmooth and Linear modes.
LUT bakingExport reusable LUT assets for final use.
System requirements

Supported setup

  • Unreal Engine 5.7 or later.
  • Windows.
  • Installed automatically through the Unreal Engine marketplace flow.
Minimum example

Open a level, launch the Grading Curves Tool, place a point near the center of the graph and drag it upward to brighten midtones while watching the viewport update.

Technical notes

Preview and baked formats

  • The preview uses a 256 × 1 1D LUT updated in real time.
  • Baked LUTs use a standard 16 × 16 × 16 3D format represented as a 256 × 16 unwrapped texture.
  • The tool is compatible with Unreal post-process features.
  • The editor tool itself is editor-only; baked LUTs are intended for runtime use.
Common issues

Quick fixes

Changes are not visible

Make sure Show > Post Processing is enabled in the viewport.

The tool window will not open

Try Window > Load Layout > Default Editor Layout.

Workflow tips

Good starting habits

  • Start with the Master curve for overall contrast.
  • Use subtle changes for more natural results.
  • Switch to Smooth mode for more organic curve shapes.
  • Bake to a LUT for final project performance.
  • Use descriptive LUT names such as LUT_Cinematic_Warm.